Using SceneCaptureCube for window interiors, works great, until I reload the project. Then I need to re-open the level for the textures to refresh, otherwise they are a bright, solid, green.
How can I save the results so that they don’t need to be re-captured each time I load the project?
Edit: “Capture Every Frame” wakes the render back up and recaptures, but I’d like to not have it capture every frame since it’s just static window dressing.
If you don’t want them to be real time, you can right click the render target texture in the content browser and create a static texture from it. That way it will be a standard static texture.
The reason it turns bright green is that is the default color of the texture if not getting any input. My recommendation is to have you texture captures set to be editor only, as they are really expensive to render. Having one in game can effectively half your fps.