Using SceneCaptureCube for window interiors, works great, until I reload the project. Then I need to re-open the level for the textures to refresh, otherwise they are a bright, solid, green.
How can I save the results so that they don’t need to be re-captured each time I load the project?
Edit: “Capture Every Frame” wakes the render back up and recaptures, but I’d like to not have it capture every frame since it’s just static window dressing.