SceneCaptureComponent2d (to scope) is too much dark UE5.0

Hello everyone,

I’m currently working on a fps, and I’m trying to create a sniper scope with a SceneCaptureComponent2D using the render target.

I’m working on UE5 from the epic game store.

My problem is that the render from the SceneCaptureComponent2D is too dark as the following screenshot.

I’m setting up the SceneComponent2D in C++ like this :

My lens Material is the following :

And the render target settings are the following :

I tried to change the gamma in the render target, I tried to change the capture source of the SceneCaptureComponent2D and to change a lot of value in the post process section but I never reach a “normal” render.

If you have any idea to fix this problem I’ll take it.

Thanks in advance for your help :grinning:.

Chiming in to say I’m experiencing the same problem. I’m making a photography game, and using SceneCaptureComponent2D and Render Targets to take photos of the scene. They’re coming out looking exactly like Matthias’ results.

It almost seems like the issue is that there is no indirect lighting applied. Maybe this is an issue with Lumen?

I actually just finally found the solution!

If you have “Capture Every Frame” disabled on the SceneCaptureComponent2D, you need to then enable “Always Persist Rendering State” (in the same details panel). Once you do, the darkness should be fixed. This also allows you to make adjustment to the post processing options on the SceneCaptureCompnent2D.