SceneCaptureComponent2D shows up different from regular camera


I am trying to make a handheld camera. Using a SceneCaptureComponent2D a rendertarget, and a material to be displayed on this cube.

That’s pretty much working, but i can’t get the handheld camera to look the same as my main scene. I’ve tried to fiddle a lot with settings, but it either appears at too high contrast, or with different lighting.

Earlier it did actually look the same, but i think i built lighting for my level and after i can’t get it to match, so it might have something to do with that? But i am not sure.

After touching every second i found the issue
image

global illumination had to be set to Lumen, just like my main PostProcessVolume

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