SceneCaptureComponent2D.SceneCapture() makes texture target black and white

Hi all,

I have a SceneCaptureComponent2D which allow me to film something and scene capture it to a texture target (whose material is on the cube on the scene)

When SceneCaptureComponent2D CaptureEveryFrame is set to true, no problem, but it’s not well optimized since i want to use it when i need to.

The issue is that when i set SceneCaptureComponent2D CaptureEveryFrame to false, AND i create the node SceneCaptureComponent2D.SceneCapture() in one of my blueprints, then texture target is black and white with the previewed road (the green one) missing as you can see :

Any idea how to solve this please ?