In Unreal Engine 5.1, I’m making a low-quality CCTV camera using a ScenCaptureComponent2D and custom post-process material to give it the effect. Everything except the post-process works, however, despite the material being properly set in the ScenCaptureComponent2D’s rendering features and the material being a post-process material (in fact, it works with regular cameras just fine). I’ve read older threads and it appears to be an issue that has been present since the early versions of Unreal Engine 4, and trying their suggestions, such as enabling Capture On Every Frame, Capture On Movement or Always Persist Rendering State, has yielded no results; the post-process material never applies. Same thing regardless if Final Color LDR or HDR is chosen. I’ve checked and unchecked rendering flags and nothing changes either. I’ve deleted the global post-process volumes in my levels, just like some threads here have suggested, and nothing.
Any suggestions?