I’m trying to use a scenecapturecomponent2d to capture an image of the player character for a “character sheet” in a multiplayer game. It mostly works as expected, but because it’s set to capture skeletal meshes, other skeletal meshes, including other players, are also captured by the component. Ideally, I’d just like it to be the parent mesh on a black background. Is there any way to limit it to just capture the parent mesh?
I’ve mitigated the issue somewhat by reducing the capture distance down to just behind the player character, eliminating meshes appearing in the background… I still have the issue of players between my character and the capture component being rendered though.
Thanks in advance for any help you can give!