As you can see im trying to do the full vision inside a car and u utilice the SceneCaptureComponents2D in order to expand the camera. My problem it’s that I dont know why, but this textures look as if the brightness where at max. I dont know how to fix this so any help will be appreciated.
scene capture got it’s own postprocessing settings. check those and match them to the “normal” camera. especially the exposure, which i guess is the culprit for the brightness there.
Im cheking and they seem the exact same. I’m very confused, because i didn’t touch any parameters to make them look like this and also, it only happens on that map, in the test map for the car they look fine.
if it’s not the capture itself, i’d check the material next, that renders the capture on a surface or on screen. basic troubleshoot.