Hi
I have a very simple default scene with a cube, a Rendertarget material and a SceneCapture2D.
Using this in NON Raytrace mode the Rendertarget result has nice shadows.
However if Raytrace is enabled there are no shadows on the captured scene.
I have set all Postprocess raytrace options on SceneCapture2D (just to try, but no effect)
Is it a bug, or have I missed something?
thanks