SceneCapture2D has no shadows when raytrace enabled

Hi

I have a very simple default scene with a cube, a Rendertarget material and a SceneCapture2D.

Using this in NON Raytrace mode the Rendertarget result has nice shadows.

However if Raytrace is enabled there are no shadows on the captured scene.

I have set all Postprocess raytrace options on SceneCapture2D (just to try, but no effect)

Is it a bug, or have I missed something?

thanks

Holy s***t
I was blind

there is an option in the SceneComponent2D: “Use ray tracing if enabled”
It must be set

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