Hi guys!
So I’m trying to get a portrait for my character and use it in my HUD.
I’m using the SceneCapture2D component and then using the RenderTarget in a material.
The problem is, that I get very rough edges which doesnt look very good:
And in the gameview it looks like this:
I tried to bump the resolution of the render target up, but that doesn’t really help. (Currently 1024x1024; 2048x2048 no difference)
I really don’t know waht to do…