SceneCapture2D and Motion Blur problem


I am trying to attach my texture from SceneCapture2D camera to another mesh. For testing I was putting it onto a flat plane. The only problem is that I don`t have motion blur. It is crystal sharp. No matter what I change there is no motion blur send to the textur. Is it possible to make it appear? I guess that this is a post process onto the camera and only the currently active camera has it.


I don’t think post processing gets applied to scenecapture objects.

Everything is working fine, lens flares, DOF, tint but not the motion blur. It is the only thing that is not working. Strange bug.

Seriously, no one got this problem? It is something wrong with my PC? Can someone confirm that this is not working correctly, please? I will really appreciate your help.