SceneCapture / RenderTarget without HDR Crash

Good morning all,

I’ve been trying to balance out performance on a project (which is running on mobile/Android) and found that mobile HDR is using a significant amount of my power so I’ve had to turn it off and now the game crashes everytime the capture/RT is used.

So it only happens-

  • when it’s launched/running on the device (rather than other a link cable)
  • mobile HDR is disabled

I’ve set the capture to use LDR rather than HDR, changed the texture to 8bit, various settings. I’m pretty stumped and don’t seem to get much of an error message either.

Has anyone come across something similar? I can’t justify the hit to the game to have mobile HDR enabled, literally halves the frame rates!

There are issues with screen captures and memory allocation I believe? I ended up pausing this project for other reasons, but as far as I’m aware it’s not been fixed on an engine level. But hopefully knowing memory allocation is an issue may help you find an answer.