Hello Guys !
I’m currently working on a “UI” use case project where I’m trying to make an Exploration>Boss Fight transition.
For this I had the idea to capture the scene just before the transition, with the SceneCaptureComponent2D, but I have a rendering problem.
I tried a lot of things all day. I saw that it was a known problem and if you have maybe another idea to do what I want I’m all ear !
Just to add some context and information :
- I have my blueprint pawn (BP_Leader)
- and my Boss blueprint (BP_Boss) which is triggering the level transition (with an overlap). It’s trigerring also the “capture” on the BP_Leader.
And a video :
https://www.youtube.com/watch?v=l0b6SniDCec
I already tried to :
- Force Lumen everywhere
- Play around the capture source
- Tried some gamma corrections (on texture and on a material)
I also saw that there was a 20$ plugin on FAB to do this more accurately but… I don’t want to pay for that haha
Thaaanks in advance because it’s starting to give me an headache x)