SceneCapture : Different lighting / rendering on 5.4.4

Hello Guys !
I’m currently working on a “UI” use case project where I’m trying to make an Exploration>Boss Fight transition.
appsgolem.com00-02-4000-02-50_Tales_of_ARISE_-_5_Minutes_of_Battle_Action_Gameplay

For this I had the idea to capture the scene just before the transition, with the SceneCaptureComponent2D, but I have a rendering problem.


I tried a lot of things all day. I saw that it was a known problem and if you have maybe another idea to do what I want I’m all ear ! :slight_smile:

Just to add some context and information :

  • I have my blueprint pawn (BP_Leader)
  • and my Boss blueprint (BP_Boss) which is triggering the level transition (with an overlap). It’s trigerring also the “capture” on the BP_Leader.




And a video :
https://www.youtube.com/watch?v=l0b6SniDCec

I already tried to :

  • Force Lumen everywhere
  • Play around the capture source
  • Tried some gamma corrections (on texture and on a material)

I also saw that there was a 20$ plugin on FAB to do this more accurately but… I don’t want to pay for that haha

Thaaanks in advance because it’s starting to give me an headache x)

Are you setting Lumen on the scene capture? Its weird but you have to actually enable the setting.

(Sorry for late answer) but yeah I’m activating everything related to Lumen, on my player’s camera and the Scene component :confused:
And even if I’m boosting lumen’s parameters on the SceneCapture I see no difference I’m not even sure it’s taken into account