Hi I have this problem with the building of lights in my scene. Until yesterday everything was working fine, but today when I opened the project the scene looked so bright. I have checked so many things, trying to delete building and redo it, launch the building with no lights, set the environment lighting to something very low but the result is always the same. No errors when build is done, just some warnings of overlapping UVs. Do you know why it happened suddenly this terrible issue?
And I’m having also a problem with my volumetric fog, it looks very pixelated, is there anyway to increase the quality without using the console editor? I’m working on this scene just for cinematic purposes, so it will not be playable.
Hope you can help me.
This is the scene without lightmaps:
And this is the result after the build: