I used to mask single axis on deferred decal materials with “scene texture” node which is set as “world normal”. And then I isolate any axis by using a mask node with R, G or B selected ( every color for one axis).
It works on 4.19.2 but scene texture node doesn’t look working on 4.22 version on a decal material anymore.
What am I doing wrong? I checked that everyhing set same as on the 4.19 version.
Hello again,
Because of the bug UE-75451, world normals are not readed correctly by UE 4.22 and 4.23. I found a workaround as setting Default RHI as Directx 12 instead of DirectX 11. This is not a perfect solution but at least it works on dx12.