Scene lighting looks different when launched compared to when I’m fiddling around in the editor.
To my best knowledge my level is using World Partition, I’m on Unreal Engine 5.2
I’ve been struggling with lights since I started this project, mostly because I created a VR project which doesn’t let me use raytracing and makes everything look rubbish.
I have no idea how to light a video game scene/level/place so any helpful tutorials are welcome as well!
Please help.

