[SCENE GRAPH] Spawned entities dissapear or cull when far from them.

Summary

Entities dissapear or cull when far from them. Sometimes they even disappear right in front of the player.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Create a scene-graph entity and move far away.

Expected Result

Entities should not disappear at all, or it should at least behave same way as normal mesh actors. There should be probably something to configure the culling behavior for the entities.

Observed Result

Entity disappears. When moving towards the disappeared entity, it does not appear on same place as it disappeared, but much later (around half of the distance).
Sometimes the entity even disappears right in front of the player (video timestamp 0:42).

Platform(s)

All

Video

Bumping because this is still the case

FORT-1091931 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

This applies to all scene graph entities btw, regardless of the components on them. I’m experiencing this issue with an entity with a particle component on it