Scene Graph Skeletal Mesh animation components inconsistently fail .PlaySkeletalAnimation silently and we have no idea why

Summary

As the title states, when calling play animation on SG skeletal animated components, they seem to be failing silently in certain contexts, and then playing fine in others. Whenever they fail, they do not report back with a print statement which they should if the animation failed to play.

We have tested many variations and can not find a common link or reason as to why certain components won’t play their animations, and why others (exact same meshes and animations as the working ones) play them just fine. This is with the EXACT SAME CODE BEING USED TO CALL .PlaySkeletalAnimation in both scenarios.

What we have tried:

Spawning them regularly with everything else commented out and using code exactly as stated in the epic documentation, still didn’t work.

Copying and pasting exact same code from working slots didn’t work for some reason.

Changing entities the component is attached to (1 down from sim entity) didn’t work either.

Completely different code didn’t work either.

Animating components that are removed and added back to the simulation entity still animate correctly, but those that aren’t playing the animation correctly don’t start playing it when removed and added back to sim entity.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Very difficult to provide anything concrete considering we’ve started experiencing it out of the blue and don’t know what is causing this.

Expected Result

Animations on sg sk animation components should be playing correctly OR failing and not playing animation

Observed Result

Animations on sg sk animation components should be playing correctly OR failing, but they don’t fail AND they don’t play the animations

Platform(s)

PC

FORT-1140767 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.