Scene Graph Selecting Volume Device Crashing Editor

Summary

When I try to set a volume_device for an editable component of type ?volume_device it is crashing the editor almost every time.

I have been able to reproduce this with different volumes and different
entities/components.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Have a component with a ?volume_device editable
  2. Try to set that editable with any volume in the details panel by search or eyedrop

Expected Result

Set volume correctly, no crash

Observed Result

Crashes the editor

Platform(s)

PC

Additional Notes

Crash Logs available upon request

This is super annoying because I can’t even use trigger volumes for any entity right now :frowning:

This is what I’m using personally for a work-around. Just percolates a volume down to the component that needs it. And then using a group entity to group all the spawners that are triggered by said volume.