Summary
Exacly the same issue as opened here in Jun 2025. Issue still persists. The only fix is to add sleep for ~1s after entity initialization (after OnSimulate).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Spawn entity that has another entity as child.
In OnSimulate, run code that calls Entity.RemoveFromParent() on that child entity.
Expected Result
Entity is removed from scene in game.
Observed Result
Entity.GetEntities() no longer contains the entity, but its still visible in game.
Platform(s)
Windows