Scene Graph: RemoveFromParent doesn’t replicate to the client if the entity is a child of a prefab

Summary

Exacly the same issue as opened here in Jun 2025. Issue still persists. The only fix is to add sleep for ~1s after entity initialization (after OnSimulate).

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Spawn entity that has another entity as child.
In OnSimulate, run code that calls Entity.RemoveFromParent() on that child entity.

Expected Result

Entity is removed from scene in game.

Observed Result

Entity.GetEntities() no longer contains the entity, but its still visible in game.

Platform(s)

Windows