Summary
Reproduced in 100% of cases.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Run the code
- Wait until the entity is removed from the scene
- Finish the game
test_component<public> := class<final_super>(component):
@editable
Button<public> : button_device
OnSimulate<override>()<suspends>:void=
Button.InteractedWithEvent.Await()
spawn { TeleportToCaster() }
Sleep(3.0)
Entity.RemoveFromParent()
TeleportToCaster<private>()<suspends>:void=
if(KeyframedMovementComponent := Entity.GetComponent[keyframed_movement_component]):
loop:
Print("Move")
Keyframes := array:
keyframed_movement_delta:
Transform := transform:
Translation := vector3{Forward:= 10.0}
Duration := 0.0
KeyframedMovementComponent.SetKeyframes(Keyframes, oneshot_keyframed_movement_playback_mode{})
KeyframedMovementComponent.Play()
KeyframedMovementComponent.FinishedEvent.Await()
Expected Result
The server shouldn’t crash
Observed Result
Server crashes
Platform(s)
windows