Scene graph prefab or component corruption causes Fortnite to hard crash

Summary

Fornite hard crashes on what seems to be corruption of a scene graph prefab with a verse component in it. Here is the log output of that which we are seeing happen A LOT..

[2026.06.17-18.00.41:904][362]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2026.06.17-18.00.42:385][409]LogProximityChat: [3cc6] Applying Mutator List Properties for Mutator [CreativeMutator_ProximityChat_C_2147482645].
[2026.06.17-18.00.42:385][409]LogFort: [9f03] Setting Proximity Chat [disabled] on the client for player [Vibin Gman]. Server changes will override this.
[2026.06.17-18.00.42:385][409]LogFort: [9f5d] Updating bLocalEnableCustomProximityChatPriorityList to [false]. IsProximityChatCustomPriorityListEnabled = [false].
[2026.06.17-18.00.42:385][409]LogFort: [9f56] Updating LocalProximityChatPriorityListProviderClass to [None]. IsProximityChatCustomPriorityListEnabled = [false].
[2026.06.17-18.00.42:385][409]LogFortHitches: HITCHHUNTER: Hitch in GameThread of 279.4 ms has been detected this frame. Number of Draw Calls this Frame: 101
[2026.06.17-18.00.42:385][409]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2026.06.17-18.00.42:385][410]LogWindows: Error: === Critical error: ===
[2026.06.17-18.00.42:385][410]LogWindows: Error:
[2026.06.17-18.00.42:385][410]LogWindows: Error: Fatal error: [File:Unknown] [Line: 0]
[2026.06.17-18.00.42:385][410]LogWindows: Error: ObjectSerializationError: /a78b25ab-4414-9496-7977-2b9220070125/PlayerBasePrefab_V2 (0x8BFAF969B07144D0) /a78b25ab-4414-9496-7977-2b9220070125/PlayerBasePrefab_V2 (0x8BFAF969B07144D0) - PlayerBaseComponent /a78b25ab-4414-9496-7977-2b9220070125/PlayerBasePrefab_V2.Default__PlayerBasePrefab_V2_C:PlayerBaseComponent_0: Serial size mismatch: Expected read size 28, Actual read size 48

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Create a prefab and put a verse component in it that does something (no idea how to reproduce what could be in it). Work and check in and do normal things. Sooner or later this error will happen and it will crash Fortnite fully.

Expected Result

Fortnite never crashes… prefab doesn’t corrupt? not sure, anything other than what is happening

Observed Result

fortnite crashes, prefab has to be completely deleted from the project and a new one created.

Platform(s)

PC