Summary
We are having an issue where Prefabs that are added via AddEntities() do not generate proper navmeshes.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a prefab with multiple nested mesh components. Turn on Debug / Navigation. Add a few copies of the entity to the scene at runtime using AddEntities().
Expected Result
I should see a generated navmesh.
Observed Result
Navmeshes appear in incorrect spots, sometimes factured or bisected, and sometimes they do not display at all.
Platform(s)
PC