Summary
As you can see in the video, meshes start out with the correct material, but after exiting render distance and then re-entering, they render with the default grid material.
In the video, the blue base has the default prefab materials and the other bases have overriden materials, and the bug happens on both instances.
This can be reproduced on a UEFN session and on a private code outside of UEFN.
This was not happening in 40-41 (although a different issue with overriden materials in SG meshes was happening).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Place a scene graph mesh component with a non-default material;
- Exit its render distance
- Re-enter its render distance
Expected Result
On re-entering the component’s render distance, it should render its current material.
Observed Result
On re-entering the component’s render distance, it renders the WorldGridMaterial
Platform(s)
PC (didn’t check any others)
Island Code
1018-5897-8172