Scene graph mesh components not displaying

Summary

Scene graph mesh components with pre fabs randomly will not display if spawned into the world from code after certain distances

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Spawn a prefab entity that has a mesh component into the world. Keep running further and further from 0,0,0 and you will notice the entity not showing its mesh component 100% of the time even though the simulation will still run.

Expected Result

Mesh component and simulation should display 100% of the time.

Observed Result

Mesh component does not display 100% of the time

Platform(s)

PC

Video

Additional Notes

Here is the verse code I am using. I get a NPC simulationEntity and add my Magic_Entity to that simulation to bring it into the world then setting the location of the new entity to the global Transform of the player. I do something similar with the Scene graph entities in my boss fight that I show in the video, all of my boss fight mesh components are not showing as well.

SpawnEntity(Player : c_player, Magic_Entity : entity):void=
if(FC := Player.Player.GetFortCharacter):
Loc := (/Verse.org/SpatialMath:)transform :
Translation := FromVector3(FC.GetTransform().Translation) + (/Verse.org/SpatialMath:)vector3:
Up := ZOffset
Rotation := FromRotation(FC.GetViewRotation())
if(World := NPC.GetSimulationEntity):
World.AddEntities(array{Magic_Entity})
Magic_Entity.SetGlobalTransform(Loc)

        if(VerseComponent := Magic_Entity.GetComponent[magic_damage_component]):
            set VerseComponent.MaybePlayer = option{Player}
        if(VFXComponent := Magic_Entity.GetComponent[magic_vfx_component]):
            set VFXComponent.MaybePlayer = option{Player}
        if(SphereComponent := Magic_Entity.GetComponent[magic_sphere_component]):
            set SphereComponent.MaybePlayer = option{Player}

The status of FORT-933277 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.