Summary
If you AddEntities to a Scene and the client has Nanite Virtualized Geometry enablaed, most entities disappear from the Scene. Their colliders still work. Objects using transluecent materials do not seem to disappear.
This seems new as of 37.20
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Under settings, turn on Nanite Virtualized Geometry. Create a prefab to spawn into your scene with AddEntities. Add a few custom meshes to the prefab with custom materials. Set the custom materials to be opaque. Start a game and spawn the prefabs in.
Expected Result
Spawned Prefab and other entities with mesh_component should look normal.
Observed Result
Most entities do not display using mesh_component.
Platform(s)
PC