If you AddEntities to a Scene and the client has Nanite Virtualized Geometry enabled, most entities disappear from the Scene. Their colliders still work. Objects using transluecent materials do not seem to disappear.
This seems new as of 37.20
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Under settings, turn on Nanite Virtualized Geometry. Create a prefab to spawn into your scene with AddEntities. Add a few custom meshes to the prefab with custom materials. Set the custom materials to be opaque. Start a game and spawn the prefabs in.
Expected Result
Spawned Prefab and other entities with mesh_component should look normal.
Observed Result
Most entities do not display using mesh_component.
Hey Kev! It appears to happen on a variety of material types for us, some are realatively simple and others are more complex triplanar setups. Materials that use translucency do not get this issue, but it does seem to univerally affect opaque materials for us in our current project.
The issue only happens on the client and only happens after an element is added to the scene. And yep Nanite Virtualized Geometry is the setting.
More than happy to share the project with you if that helps! Thanks.