[Scene Graph] mesh_components disappear when Nanite Virtualized Geometry Enabled

Summary

If you AddEntities to a Scene and the client has Nanite Virtualized Geometry enabled, most entities disappear from the Scene. Their colliders still work. Objects using transluecent materials do not seem to disappear.

This seems new as of 37.20

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Under settings, turn on Nanite Virtualized Geometry. Create a prefab to spawn into your scene with AddEntities. Add a few custom meshes to the prefab with custom materials. Set the custom materials to be opaque. Start a game and spawn the prefabs in.

Expected Result

Spawned Prefab and other entities with mesh_component should look normal.

Observed Result

Most entities do not display using mesh_component.

Platform(s)

PC

Hi @natereese :slight_smile: Could we get your logs when you have a chance so we can investigate? Thank you!

Passed these on to our CSM today - Thanks Flak!

FORT-974064 changed to ‘Needs More Info’. We’re missing information that would help us determine the source of the issue.

Hi! Are these simple meshes and simple materials or is there a chance you have some complexity adding to this issue?

Is this all in editor or only in client? Is Nanite Virtualized Geometry the in client setting your are referring to?

1 Like

Hey Kev! It appears to happen on a variety of material types for us, some are realatively simple and others are more complex triplanar setups. Materials that use translucency do not get this issue, but it does seem to univerally affect opaque materials for us in our current project.

The issue only happens on the client and only happens after an element is added to the scene. And yep Nanite Virtualized Geometry is the setting.

More than happy to share the project with you if that helps! Thanks.