Summary
Scene Graph mesh and particle components reduce FPS significantly more than standard static meshes and Niagara systems. That makes building with entities pretty hard.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Create a blank project.
- Place 2–3 thousand static mesh cubes or Niagara systems next to each other.
- Launch the session and observe the FPS.
- Repeat using entities with mesh or particle components, then observe the FPS again.
Expected Result
Same FPS as with normal assets.
Observed Result
FPS dropped from 170 to 80.
Platform(s)
PC, Windows 11