Summary
Since 42.10 switching materials with editables doesn’t work. The editable :material/:?material returns nothing.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Create a scene graph prefab with a static mesh component that has few material slots. Create a verse component with a set of @editables for new materials and an event resolver to switch materials on the prefab instance.
Expected Result
The material slots should receive new materials via .SetMaterial
Observed Result
The materials don’t change. However, if You hardcode the materials instead of using editables everything works ok. Similar issue to the other post about custom items, but it seems editable overray doesn’t work in scene graph.
Platform(s)
Any