Scene graph material override by editables

Summary

Since 42.10 switching materials with editables doesn’t work. The editable :material/:?material returns nothing.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Create a scene graph prefab with a static mesh component that has few material slots. Create a verse component with a set of @editables for new materials and an event resolver to switch materials on the prefab instance.

Expected Result

The material slots should receive new materials via .SetMaterial

Observed Result

The materials don’t change. However, if You hardcode the materials instead of using editables everything works ok. Similar issue to the other post about custom items, but it seems editable overray doesn’t work in scene graph.

Platform(s)

Any

FORT-1149083 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.