Scene graph keyframed_movement_component jittery movement bug

Summary

The bug is pretty simple if you use the keyframed_movement_component then you have to add a at least 0.0s sleep between creating the keyframes and applying else the movement will look jittery and very bad.
This was very hard to figure out and i probably would have given up on the component if Tom Jank didn’t inform me that this was a thing.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Create a array with keyframed_movement_delta and add it to keyframed_movement_component without a sleep in between.

Expected Result

No jittery movement

Observed Result

jittery movement

Platform(s)

All

Additional Notes

If you add a sleep of at least 0.0s between creating the keyframes and applying them it works perfectly fine, but if not it will cause the jittery movement. This is very annoying and needs to be fixed as it will frustrate every user who is not aware of this issue.

FORT-977011 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.