Summary
The bug is pretty simple if you use the keyframed_movement_component then you have to add a at least 0.0s sleep between creating the keyframes and applying else the movement will look jittery and very bad.
This was very hard to figure out and i probably would have given up on the component if Tom Jank didn’t inform me that this was a thing.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Create a array with keyframed_movement_delta and add it to keyframed_movement_component without a sleep in between.
Expected Result
No jittery movement
Observed Result
jittery movement
Platform(s)
All
Additional Notes
If you add a sleep of at least 0.0s between creating the keyframes and applying them it works perfectly fine, but if not it will cause the jittery movement. This is very annoying and needs to be fixed as it will frustrate every user who is not aware of this issue.