[Scene Graph] Interaction wait time can be skipped if you spam pickaxe

Summary

In our game we have scene graph and we use long interaction times for various mechanics in our game. However, players have found that if you spam the pickaxe while interacting you can skip the interaction wait time and go straight to the action after that, which breaks the economy of our game.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Create a scene graph entity with an interactable component and set interaction time to 20 secs, then set something to happen once the interaction is complete
Test and while interacting, switch to pickaxe and spam back and forth

Expected Result

Interaction should never complete unless the 20 secs elapse while interacting

Observed Result

Interaction completes if you do the spam pickaxe correctly (see video)

Platform(s)

PC

Video

FORT-1088286 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

There could be potentially happening with them swapping hotbar slot while interacting, as well, if the repro doesnt work (see video on the ticket).