Summary
In our game we have scene graph and we use long interaction times for various mechanics in our game. However, players have found that if you spam the pickaxe while interacting you can skip the interaction wait time and go straight to the action after that, which breaks the economy of our game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create a scene graph entity with an interactable component and set interaction time to 20 secs, then set something to happen once the interaction is complete
Test and while interacting, switch to pickaxe and spam back and forth
Expected Result
Interaction should never complete unless the 20 secs elapse while interacting
Observed Result
Interaction completes if you do the spam pickaxe correctly (see video)
Platform(s)
PC