[Scene Graph] Fort Character PutInStasis fails in some components

Summary

We are seeing issues where PutInStasis fails on several of our Scene Graph components. It doesn’t seem to happen on all of them, but we are struggling to track down the reason why it works on some and not on others. It may have something to do with one component calling a PutInStasis that exists on another component function .

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Make two unique components. Add a signal remote. Hook up the signal remote in the first component that calls a function in the second component (on a separate entity) that puts the player into stasis.

Expected Result

Player should be frozen.

Observed Result

Player is not frozen.

Platform(s)

PC

Hello Nate!

Thank you for reporting this! I think we might need a bit more info to understand what the problem is however. Could you perhaps elaborate a bit more on the repro steps?

Alternatively, do you happen to have an island with a minimal repro of this we could look at?

Best regards.

I believe that the PutInStasis is being called before the character is fully initialized. We are looking into it. In the meantime you can put a small delay (Sleep 0.1) before calling PutInStasis and it should work. Thanks!

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FORT-1001792 has been added to our ‘To Do’ list. Someone’s been assigned this task.

Thanks Rodney. The Sleep(0.1) worked for us. Apologies, I haven’t had a chance to repro in a separate project. Appreciate you guys diving in!

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