[Scene Graph] Fort Character PutInStasis fails in some components

Summary

We are seeing issues where PutInStasis fails on several of our Scene Graph components. It doesn’t seem to happen on all of them, but we are struggling to track down the reason why it works on some and not on others. It may have something to do with one component calling a PutInStasis that exists on another component function .

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Make two unique components. Add a signal remote. Hook up the signal remote in the first component that calls a function in the second component (on a separate entity) that puts the player into stasis.

Expected Result

Player should be frozen.

Observed Result

Player is not frozen.

Platform(s)

PC

FORT-1001792 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.