Scene Graph - explicit overriding of references for prefabs set in the world is required

Summary

If you set up a prefab with all the links inside the prefab, and then set up the prefab in the world, the links won’t work. They will need to be specified again on a specific entity.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Create a component with a reference to the entity. Let the component hide the mesh_component of the specified entity.
  2. Create an entity prefab and customize the component, specify the entity reference in the prefab.
  3. Place the prefab in the world. Run the simulation. Nothing will happen.
  4. Override the reference on the component that is placed in the world and explicitly reference the entity in the world. This will work.

Expected Result

Links should be stored on prefabs, so that we don’t have to redefine them every time we put entity_prefab in the world.

Observed Result

Links must be manually overridden for this to work.

Platform(s)

windows

FORT-869120 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 35.00.