[SCENE GRAPH ENTITY SPAWNING] Incorrect usage of AddEntities compiles but crashes session when called

Summary

Adding the same entity constant to the AddEntities parameter array doesn’t create an error when compiling and crashes the live session when called.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Create code where the same entity is added to AddEntities parameter array multiple times

var EntityArray : entity = array{}
BodyPrefab:entity = carPrefabs.Pf_CarBody{}
WheelPrefab := wheelPrefabs.Pf_CarWheel{}
set EntityArray += array{BodyPrefab,WheelPrefab,WheelPrefab,WheelPrefab,WheelPrefab}
Entity.AddEntities(EntityArray)

  1. add it to a verse device or component so it gets called during the game
  2. Compile Verse Code(No Errors)
  3. Launch Live Session

Expected Result

Some type of compilation error that prevents this from happening

Observed Result

No Compile Errors
After calling AddEntities during the game, the session freezes for a minute or two then crashes to Fortnite lobby

Platform(s)

UEFN PC

Additional Notes

I already know this is the incorrect way to do it, I was just messing around with scene graph. The reason I found this is because at first I thought that AddEntities would work similar to SpawnProp and by creating that constant, I was only referencing the prefab asset in the content folder.