Summary
I am spawning an entity with an animation and interactable component in an island with memory calculated at 98 700. It is a very large open world island with World Partition enabled. I have been getting quite a few of these: ErrRuntime_MemoryLimitExceeded on the live build causing severe lag. Is the entity spawning not separate from the memory limit during calculation?
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Enter private build code to test. take out NPCs or other players to spawn entities.
Expected Result
Entities should spawn into the world without being affected by the memory calculation limit
Observed Result
Memory limit hits when spawning entities in areas with near 100k memory calculation in the map.
Platform(s)
All
Island Code
7479-2122-6559
Additional Notes
Private version with the issue: 8066-3598-7768