[Scene Graph] Entities/Prefabs keeps breaking since latest patch

Summary

Entities breaking with “ghost” components after modifications.

When making changes to certain entities, their components become “ghosts.” In the editor, the component (such as a mesh_component or a custom Verse component) appears to be attached properly. However, when checked via Verse at runtime, the component is missing, which inevitably leads to logic errors and crashes.

The current workaround is to manually remove and re-add the component in the editor, but catching these silent failures before they impact players is incredibly difficult and frustrating.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

No clue, I would guess it has some connection to size of the prefab, or doing many things without saving, and then saving them at once? I can link my project where it happens pretty constantly or send the version with the “ghost” component already present.

Expected Result

components are detectable in verse

Observed Result

components aren’t detectable in verse

Platform(s)

All