Summary
SceneGraph Prefabs are not storing Entities properly and may lose them after saving & reopening the Prefab.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create a Prefab
- Place a lot of Entities inside the Prefab
- Save & Close the Prefab (or Unreal Editor)
- Open the Prefab
Expected Result
All Entities have been properly saved and are inside the Prefab.
Observed Result
Some Entities are missing and were not saved.
Platform(s)
Windows 11