Summary
An @editable creative_prop_asset
on a component won’t work. Sometimes you can temporarily see the value set in the editor, shortly before being reset to the default pink cube next time Verse is built or a session launches.
With the current state of Scene Graph, creative props are far more feature complete and being able to augment scenes by spawning them from a component is important.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a component that takes a
creative_prop_asset
as an editable
demo_component<public> := class<final_super>(component) {
@editable PropAsset: creative_prop_asset = DefaultCreativePropAsset
}
-
Add the component to an entity
-
Try to set the value of
PropAsset
to a blueprint that would normally work -
Build Verse Code or Launch Session
Expected Result
The value should remain as it was set and the spawned asset should be the desired blueprint
Observed Result
The value resets and spawning the asset spawns a pink cube
Platform(s)
N/A (Desktop)