Scene Graph: @editable creative_prop_asset always resets to default

Summary

An @editable creative_prop_asset on a component won’t work. Sometimes you can temporarily see the value set in the editor, shortly before being reset to the default pink cube next time Verse is built or a session launches.

With the current state of Scene Graph, creative props are far more feature complete and being able to augment scenes by spawning them from a component is important.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create a component that takes a creative_prop_asset as an editable
demo_component<public> := class<final_super>(component) {
	@editable PropAsset: creative_prop_asset = DefaultCreativePropAsset
}
  1. Add the component to an entity

  2. Try to set the value of PropAsset to a blueprint that would normally work

  3. Build Verse Code or Launch Session

Expected Result

The value should remain as it was set and the spawned asset should be the desired blueprint

Observed Result

The value resets and spawning the asset spawns a pink cube

Platform(s)

N/A (Desktop)

FORT-920340 has been added to our ‘To Do’ list. Someone’s been assigned this task.