Summary
Any mesh component that is scaled with Verse will retain it’s original collision. This effects both the player’s interaction as well as FindOverlapHits and other collision based functions.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
SetGlobalTransform of an Entity with a Mesh Component with a larger or smaller scale
Expected Result
Collision of Mesh Component should follow the new scale.
Observed Result
Collision ignores new scale and is still the original “spawned” scale.
Platform(s)
windows
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Additional Notes
Scene graph specific problem