[Scene Graph] Collision of a Mesh Component Does Not Scale with Verse

Summary

Any mesh component that is scaled with Verse will retain it’s original collision. This effects both the player’s interaction as well as FindOverlapHits and other collision based functions.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

SetGlobalTransform of an Entity with a Mesh Component with a larger or smaller scale

Expected Result

Collision of Mesh Component should follow the new scale.

Observed Result

Collision ignores new scale and is still the original “spawned” scale.

Platform(s)

windows

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Additional Notes

Scene graph specific problem

Here’s a video of 5 different cubes scaled to different sizes with the provided code

FORT-862072 has been ‘Closed’ as a duplicate of an existing known issue.