Summary
Since the v41.00 update when physics is disabled in Island Settings, disabling an entity’s mesh_component via Verse while a character is standing on it causes the character to instantly teleport toward the world origin coordinates (0,0,0). During this teleportation, the character respects world collisions and stops at the first solid object encountered along the path. This causes players to glitch into random locations instead of falling down when losing their footing. Tested on both the Standard and Fall Guys templates.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create a custom component using the Scene Graph framework.
- Use a loop to periodically disable and enable mesh_component of an entity.
- Place this entity in the world as a platform and start a Live Edit session.
- Stand on the platform and wait for the mesh to be disabled.
Expected Result
The character should lose ground support and fall straight down naturally due to gravity.
Observed Result
When mesh_component is disabled, the character does not fall. Instead, they are instantly pulled/teleported along a trajectory toward (0,0,0), stopping at the first object with collision on that path.
Platform(s)
PC