So I was placing a prefab in the world and tried to duplicate an entity within the prefab, got an error message that I cant do that, and after that the asset wouldnt save (ask JJ for video and logs)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Enable One file per Entity
Place a prefab that has entities in it
Try to duplicate an entity
When it fails to save, restart UEFN and check whether you can open the project again and whether the prefab you placed is still there.
Expected Result
No corruption happens and I can save the prefab normally. After restarting UEFN the prefab is still there and I can open the project normally
Observed Result
Entire prefab that the entity is part of wont save, and upon restarting FN you cant reopen the project OR the full prefab is now deleted, even if that’s not what you were editing before, OR you can’t open Live edit anymore as a corrupted entity will prevent it and validation fix wont fix it
I think i just experienced this issue. I didn’t get an error though but i have something that will not save. What was the outcome did you restart UEFN and it works ?
If not how did you fix it with limited wasted time if it deleted the prefab ?
ty in advance
What’s this “DeadPackage_1” ???
I also do NOT have “Enable One file per Entity“ Enabled
if you get this error, the prefab or entity is already lost, havent had a case where it was recovered. Just restart UEFN and rebuild it. If it doesnt open the project, find the asset inside your SG project folder and delete it through file explorer (folder is named after your project name)