Summary
The following APIs do not provide any material slots, which makes those meshes always display the default engine grid material.
using { /Verse.org/SceneGraph }
# Module import path: /UnrealEngine.com/BasicShapes
BasicShapes<public> := module {
cone<public> := class<final><public>(mesh_component) {}
cube<public> := class<final><public>(mesh_component) {}
cylinder<public> := class<final><public>(mesh_component) {}
plane<public> := class<final><public>(mesh_component) {}
sphere<public> := class<final><public>(mesh_component) {}
}
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
N/A
Expected Result
The default shapes provided for the scene graph should provide a material slot, both in the component view in the editor and via the verse class.
Observed Result
The mentioned basic mesh components do not provide any ability to set / override / read their material slot.
Platform(s)
UEFN