[Scene Graph] AutoPlay not working when adding components at runtime

Summary

When adding a particle_system_component or sound_component to your entity through verse at runtime, it auto plays even when set to false. The only way I have been able to get around this is by disabling the component until I am ready to use it. Maybe I am doing something wrong?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Add a particle_system_component or sound_component with autoplay set to false to your entity at runtime

Expected Result

Particle system/Audio should not play when added to the entity

Observed Result

Particle system/Audio plays when added to scene

Platform(s)

All

I too had to Disable() the particle comp

FORT-991848’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.