Summary
When adding a particle_system_component or sound_component to your entity through verse at runtime, it auto plays even when set to false. The only way I have been able to get around this is by disabling the component until I am ready to use it. Maybe I am doing something wrong?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Add a particle_system_component or sound_component with autoplay set to false to your entity at runtime
Expected Result
Particle system/Audio should not play when added to the entity
Observed Result
Particle system/Audio plays when added to scene
Platform(s)
All