Scene Graph Anomaly - Deleting an entity reference from an editable array unexpectidly renames the referenced entity

Summary

In certain situations when deleting a referenced entity from an editable array of entities, the editor seems to automatically rename the referenced entity.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

See the video:

  • Deleting the first time does nothing
  • Re-add the deleted array element with properly targeting an entity
  • Delete the element again and it will rename the entity (orange animation in the outliner)

Component in use:

using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }

vz_test_editable_entity_array_component := class<final_super>(component) {
  @editable
  ETargets: []entity
}

Expected Result

The editor should not behave like this and it should not rename entities just because some references in a component was deleted.

Observed Result

Entity gets unexpectedly renamed.

Platform(s)

PC / UEFN

What info is missing here again? The video shows the exact issue and the project is provided in a state where the issue can be reproduced.

Nothing needed here, there was an internal request that was flagged as external.

1 Like

FORT-901704 has been ‘Closed’. We’re unable to reproduce this issue.