Summary
In certain situations when deleting a referenced entity from an editable array of entities, the editor seems to automatically rename the referenced entity.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
See the video:
- Deleting the first time does nothing
- Re-add the deleted array element with properly targeting an entity
- Delete the element again and it will rename the entity (orange animation in the outliner)
Component in use:
using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }
vz_test_editable_entity_array_component := class<final_super>(component) {
@editable
ETargets: []entity
}
Expected Result
The editor should not behave like this and it should not rename entities just because some references in a component was deleted.
Observed Result
Entity gets unexpectedly renamed.
Platform(s)
PC / UEFN