Summary
When you try to get GetGlobalTransform from agent entity it always returns empty transform
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Character
Steps to Reproduce
- Create this component
using { /Verse.org/Native }
using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }
using { /Fortnite.com/Game }
using { /Fortnite.com/Playspaces }
using { /Verse.org/SpatialMath }
debug_component<public> := class<final_super>(component):
OnSimulate<override>()<suspends>:void =
(super:)OnSimulate()
if:
FortRoundManager := Entity.GetFortRoundManager[]
then:
FortRoundManager.SubscribeRoundStarted(Debug)
Debug()<suspends>:void=
loop:
for (Player : Entity.GetPlayspaceForEntity[].GetPlayers()):
Print("Player Position: {Player.GetGlobalTransform()}")
Sleep(1.0)
- Add this component to some entity
- Start round and observe that Player Position Print is empty
Expected Result
Player Position from agent entity should be correct just like fort_character.GetTransform() would
Observed Result
Player Position from agent entity is empty
Platform(s)
PC
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