[SCENE GRAPH] AddItemDistribute stops working after a certain distance

Summary

The AddItemDistribute function works to give a custom item to a player within the radius of the circle shown in the diagram, but as soon as the player steps outside of it, it stops working.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

To test this properly, I set up an infinite loop (1 second) with AddItemDistribute on my player and then clear it a second later. Within the area where it works, the sword is given all the time. As soon as the player leaves it, the loop continues but there is nothing left in their inventory.

Expected Result

Receive the item, regardless of the player’s coordinates.

Observed Result

Item not received after being outside the circle.

Platform(s)

PC

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FORT-1107834 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.