[Scene Graph] Adding verse component to my prefab causes memory to jump 30k

Summary

Hello, I have recently noticed my island memory very high. After many hours of trying to figure out why it’s so high I removed all verse components from my scene graph prefab and the memory shoots down. No matter how basic the prefab is, any verse component causes the memory to jump 30k.

This is obviously caused by something in my island, because I have tested going to a blank island and memory is fine. But I have no idea how to debug what is causing this. I have been at this for days. I have 26 verse devices placed down, deleting/disabling these causes memory to go down by about 6,000. (Expected) I just can’t understand how adding a scene graph component can cause that much more memory to be used.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

  • Add verse component to a scene graph prefab

Expected Result

  • Minimal memory change

Observed Result

  • Memory increases by 30k

Platform(s)

PC

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FORT-1035368 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.