Child Entity does not respect new parents when added through verse. AddEntities seem to silently fail when done so and Child entity continues to follow the old parent.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Attach Child Entity to a Parent Entity in a level outliner
In Verse, Add the Child Entity to a New Parent Entity
Expected Result
Child Entity respects the movement and removal of the new parent.
Observed Result
Child ignores new parent and continues following the old parent.
I can reproduce that behavior and can confirm it!
Here is my setup:
First, some entity is added to the scene (On this case, “Generator” entity adds a “Cube” entity to the s cene, where the Cube is child of the Generator entity):
As you can see, using NewParent.AddEntities(array{ChildEntity}) will silently fail and not work if the “ChildEntity” is already on the scene and attached to another entity, keeping attached to the old parent.
This behavior contradicts what the digest file says, like mentioned on the image above: