Scene Graph / Ability And Inventory

Summary

I have 2 different custom items in Scene Graph (prefabs: TeleEyes and Heal_Ball). When a player picks up both, the second one goes into the same slot as the first one, like they are the same item. I can’t have both as separate items in the inventory

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

1.Place both items in the level
2.Launch a session
3.Pick up the first item, then pick up the second item

Expected Result

Two different prefabs with different item components should take separate slots in the inventory and not merge with each other

My guess (not sure)I think they merge because both use the normal base item_component, so the inventory sees them as the same type. I couldn’t find anything in the docs about how items decide if they can merge!

Observed Result

1.The second item takes over the same slot as the first one
2.The slot shows only the number of the last item (I tested with a stack of 6 and a 3.stack of 5, and I only saw 5),You cant use it
4.If I drop the slot, both items drop together
5.I changed the categories and InputTrigger it didn’t fix anything

Platform(s)

Windos

Upload an image

remove the basic_stackable component, or change stack allow rules

I did try it and also tried to remove the inventory component, but it still didn’t work !