I’m been looking at the scene rendering stats for my scene and was wondering a few things.
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What is the difference between “Mesh draw calls” and “Static list draw calls”?
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Why does the “Mesh draw calls” go up by exactly 3 every time I add a static mesh to the scene?
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Why does the “Static list draw calls” go up by 1 every time I add the same static mesh with the same material to the scene?
Shouldn’t UE4 be using some sort of batching or instancing, so that that 5 meshes that all use the same material only result in 1 draw call? Is there something I need to turn on or something I need to do with my materials to allow them to batch draw calls?