Scene Depth Creating Gross Stretching Post Process Effect

Hey guys,

I’m having some trouble in this half-tone effect I’m trying to achieve. In my post process material, I’m generating a pattern of dots, and creating a shadow mask to put them in areas of darker shadows. The issue I’m having is that I want to fade the density of the pattern over a distance from the player character’s camera, but when I input the depth fading effect I get this awful stretching and warping of the pattern away from the center of the screen.

Here’s the result with a scalar parameter set for the density:

And here’s the result with the depth fade effect:

Here’s the material graph for how I’m generating my pattern of dots and for the depth fade effect:

I’d appreciate any insight into this!