Scene Capture/Render Target view Causes Niagara Flickering Issue

Hello! While viewing the game world through a render target (via the scene capture), I noticed that our Niagara particle effects flicker (see video).

This does not happen when looking through a normal camera, so thinking there is a setting in the render target/scene capture component I need to modify.

Does anyone have any tips on what to try?

Hey @EngineerDveloper, I have a similar issue. Did you find anything that worked for you?

Unfortunately, had to put this on the backburner and is still an issue.

I’ll let you know if I come up with anything.

Have you ever checked this:

Lol. Years later. Several reports.
Staff responding. Still. The same.
Happy 2024 folks.